I love FlashDevelop, I do.

I love it so much that I even installed a Windows virtual machine just to be able to use it on my macbook pro. It seems insane, but none of the other IDEs that I tried (free or commercial, though there are great ones out there) made me feel as comfortable at coding as FlashDevelop does.

So when I started using it for mobile development, I found out that by using project templates I could save a lot of time setting up new projects, testing and publishing. All you need to do is copy a project template into your FlashDevelop installation folder and then you are almost ready to start coding.

The coolest thing is that you can modify those templates to fit your needs. For instance, I took a template for AIR 2.7 for iPhone and adapted it for AIR 3.0. Later I created a new template that enables you to publish your mobile App to both iOS and Android.

I created a gitHub repository for all my FlashDevelop templates (created or modified by myself), so not only you can download or fork them but also suggest modifications or improvements.

What you will need

In order to have this templates running, you’ll need to have the following:

If you need some guidance on how to install the SDKs and to understand how the templates work, I highly recommend this series of tutorials by codeandvisual.com. Everything there points to AIR 2.7, but almost everything applies for AIR 3. In fact, I adapted my templates from the one that I found there, so thank you codeandvisual 😉

Happy publishing!