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Sophie’s Drawings and its Lite version are now available on the iOS App Store.

Sophie's Drawings Icon
Sophie's Drawings - Emibap

Sophie's Drawings Lite - Emibap

More info here.

It took a lot more time than expected (other projects, other problems) but finally Sophie’s Drawings will be available on the iOS App Store next wednesday 12/12/2012!!!!!

In case you haven’t seen it, here’s a teaser trailer of the game in action:

Right now all my energy is being used for marketing purposes. Any developer that has had to put the marketing guy hat will understand the amount of energy it demands.

For ramblings and lessons learned along the way you can check my latest post.

I know It’s a little late to tell the news from here, but Finger Slice is alive and kicking in the Apple App Store!

Finger Slice IconFinger Slice Logo

It’s amazing the fact that it was reviewed in less than 2 hours. But that started 4 days after I submitted the game for review.

This is the first App that I submit to the iOS App Store, and my first paid App as an independent game developer. What a milestone!

So go ahead and slice some shapes 😉

I’m really excited because I think that this is the final touch to this game before publishing it.

I’ve added some Objectives to the game in order to make it more difficult/interesting, and thumbnails for each level inside the level selection state.

Here’s a video of this update:

Notice how I achieved Objective 2 🙂

In a couple of days it will surely be in the App Store review process…

My first mobile game is almost ready!

I’m talking about Finger Slice, a precision cutting game where you can prove your ability dividing objects in halves.

I plan to release a 1.0 version targeting iOS Devices and then Android, Blackberry, and whatever gadget that allows Adobe AIR applications, which is the technology I’m using right now that will allow me to publish on all those platforms with basically the same code.

More precisely I used AIR 2.5 to build this game because AIR 2.6 and above doesn’t support the device I currently own and love: an iPhone 3G.

Below, some videos worth more than what can I write about the game so far 😛 (Sorry for the video quality)

This is the game inside my macbook pro:

Here it’s running on a 4th gen iPod touch:

And on this one you can see it inside my iPhone 3G (I had to optimize the code a lot before reaching acceptable results…):

It only needs a little bit of polishing and I’ll send it right away to the Apple App Store.